In this video I test out the new Armor Hardeners which is part of the new 3. Stellaris. Other than Armor Hardening, it's just the edict to speed up megastructure construction. ##### ##### VERSION 3. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. When I mouse over the zero shields, it has a +100% shield nullification debuff. Its just farming. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. This is so effective that ~40k fleets 1:2 destro/cruiser. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. For downside traits, Unruly and Deviants are the best. And ye, I'm already undetectable and in a "sweet spot". Total HP = 2853 with 5. :- ( (building a new fleet is much. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. A new Stellaris update 3. With the 2. R5: Found a choke point on a pulsar that gives 100% shield nullification. But the opposite will be better in all other situations, and there are more of those than pulsars. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. The shield regen is just insane and my. Side bonus of 80% shield hardening and 400 extra armor and shields. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Not on corvettes though. Bumc Apr 10 @ 12:11pm. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. " Even at 100% armour pen it still reduces damage. 6. 34. Shield strength, against full shield penetrators, is given by. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Larger ships have more. . Code. It lacks the bonus to hull damage lasers have. 5 Q3. And that's pretty much only cruisers and battleships in carrier duty. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. and with the introduction of armor and shield hardening it's just not effective. Stellaris Wiki Active Wikis. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. But the opposite will be better in all other situations, and there are more of those than pulsars. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. I'm assuming. There is also shield and armour hardening to consider. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Best. is it worth it do you think?How to Use Cloaking in Stellaris. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. It gets deleted when the colossus is used. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. . Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Losing 100 Ar or 125 Sh to get 65 Hull. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Increased the base damage of Flak PD. Their ships are primarily shield based, with no/minimal armour and hull. The wiki doesn't say anything about them having point defense. 25 days. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Jump to latest Follow Reply. This mod adds base hardening to shields and armor, increasing with their tier. 1 comment. • 20 days ago. Europa Universalis IV: Tech Support. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. While cloaked, ships can. Go to Stellaris r/Stellaris. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. 6 “Orion” update includes many changes to combat. 29. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. From wiki. Should say something like "track all projects". How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Zro is also used for Psionic Shields - effectively T7 shielding. It lets me go all-in on shield repeatables and shield slots, without worrying. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Stellaris: Psionic Shields & Cloaking Combat Testing. Go to Stellaris r/Stellaris. Losing 100 Ar or 125 Sh to get 65 Hull. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. 34. Stellaris ship design is certainly more interesting than it was pre-3. mcb0001. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Now, "performance vs fleet capacity used", that may be a different story. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Theonar Jul. I think there is a slider in the options menu to scale the UI. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Steps to reproduce the issue. • 20 days ago. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. Small ships can't do it no matter how much you try. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. 25 to shield. Steps to reproduce the issue. Stellaris. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Their battle ships regen something like 14k shield per day. Are extremely powerful vs AI. My ships slots are half armor, 25% crystal, 25% shields. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. worker output doesn't apply to specialist roles like researcher. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. 0 unless otherwise noted. More information can be found in Stellaris Dev Diary #293. 6 "Orion" open beta. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. So 2x Adv Shield hardener for 50% hardened shields. 1 jump drive range to ships in the system. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. ago. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Armor hardened seems interesting due to the large amount of hp it. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. ( stellaris noob) i dont have dlc so idk if that contributes. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Both are late game anyway so doesn't matter. But it also penetrates armor by 50%. Based on pre-2. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Yes it's worth it. In Stellaris "It depends" is very much the thing. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. There's not really that much you need in terms of utility components. 9K health and 20% evasion. The shield hardening is just a minor problem, I will test it later though. malakhglitch Rogue Servitor. , missiles vs shields. 13. 100% Shield penetration = Ignores shields (no damage at all to shields). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). Sub-forums: Game specific Tech Support. Had no reason to. 6 Badges. . 6 update. Jan 23, 2023. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 25 shield hardening and . Legacy Wikis. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Their faces are melting so lovely and the screams music to my ears. The other version is "%chance to reduce any damage from penetrating at all". 1. 30% armor hardening on top cuts it by another third. is it worth it do you think?Related Topics. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The end of my last game i had 550. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. . The Stellaris 3. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Added new. Add a Comment. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Can't terraform Mars then. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. nAnd they got a hidden damage multiplier of shipsize+1. In addition, while most M weapons are 2x and L 4x the damage. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. The nano missiles and saturation artillery are flatly excellent. Stellaris Wiki Active Wikis. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Shield/ armour hardening So I know hull is the go-to, but currently with repeatables my shields and armour are up to about 1. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. r/Stellaris. bd54257 last week. g. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. == General ==. So having two grants you 30% hardening. All neutral or friendlies share gateways access. It just combats against detection checks. Ancient Pulse Armor (and other ancient armaments) are impractical. . It averages at 850. Thank You! I thought it was a. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. Upload Attachment EDIT: the philosophy this is based on is pre-3. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. The Stellaris 3. #2. Let's div. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. 9 that merges the various incompatible game rules and scripted triggers added by mods. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Early game of course I do the classic hangar DP, since they easily counter small ships. armor vs shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Now say, 30% shield hardening cuts Disruptor damage by a third. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. 25 shieldpoints. 6 “Orion” update includes many changes to combat. Negative shield negation adds to your shield value after all other calculations. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Their fleets tend to follow their overlord's. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Be prepared to make your moves once the Khanate fails…. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Stellaris: Suggestions. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. It's comparable to shield regen on fortresses. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Very strong isn't helping with research. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. . If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Damage 16 - 24 +100% Shield Penetration. Tactics Forever, before the dev put it on Steam and then gave up on it. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. No, those are permanently locked. I get this idea that cruisers are smaller battleships and are ditched the second you get battleships. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. 85 -1 = 1. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. I was able to see that they now have 50% shield hardening (which makes sense to me. Stellaris 3. Only by about . There's not really that much you need in terms of utility components. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. stephencorby • 3 yr. Don't forget to turn. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Made this for my own use, so don't expect any big features or updates. Shield nullification. R5: Found a choke point on a pulsar that gives 100% shield nullification. E. There are 6 players and idealy we would like to stop after 5-8 hours. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Further, with 30% Armor Hardening your corvette has 286 EHP. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Darvin3. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Time to load it up with armor and plasma! 12. Stellaris Real-time strategy Strategy video game Gaming. . 7 throwing this strategy out the window. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. In singleplayer you can just mass these, the AI will never counter them. However, there are a couple situations where. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. It just misses an icon. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Stellaris Wiki. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. EulersApprentice • 1 yr. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Their faces are melting so lovely and the screams music to my ears. And it gets better: With Archaeo-Engineers AP, all archaeotech. #15. Archaeoshields should now properly provide their shield hardening bonus. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. 6 beta for Extra Ship Components:. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. more of the planet states, and info on the ships. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Increased the range of Energy Siphons. Most of my games last about two days. last week. Just had a random thought here. 95. Stellaris is a fairly complex game with a lot of variables at play. Just don't expect much from Corvette shields. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Strong and robust do affect the crystal, gas, more production though. 30% armor hardening on top cuts it by another third. Similar argument applies to, e. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. 6 “Orion” update includes many changes to combat. Community Hub. ironsasquash • 10 mo. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. I don't see why the ring can't also generate a shield while hardening the shields in the system. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. My enemy has mountains of torpedoes (no neutron launchers). Observe the full damage going through shield. . Do not leave feedback in this thread. Refire rate and general stats have been adjusted. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). If you're using Clone Army, you want that empire to be war-heavy, more than likely. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 6. Cool. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Reply reply more reply. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. ago. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Bumc Apr 10 @ 12:11pm. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. You’ll see your numbers go up in the ship designer, 1. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. You don't. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. 1x shield capacitor. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. No. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 103 votes, 17 comments. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. #15. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 5 to hull, 18. More information can be found in Stellaris Dev Diary #293. Negative shield negation adds to your shield value after all other calculations. 64) with it. Stellaris. events. Maybe they won't attack next time.